Team Fortress 2 is an online, multiplayer, classes based, first person shooter videogame
created by the company "Valve". You play as one of the 9 classes shown above to complete
different objectives based on the gamemode of the map. Each class has it's own unique
abilities, weapons, and traits. Different classes are often needed to tackle different situations
and a team which balances out its classes and uses them effectively, often finds themself
achiving victory. The following sections will explain and give strategies for the different
classes, gamemodes, a few common maps of the game, and more. If you would like to learn
more and or download the free to play game, you can get to it here.
The scout is a wise cracking, fast running, baseball fan straight out of
Boston. He grew up with many brothers and sisters and now looks for
a name for himself as a hired mercenery on the TF Team. The scout
being a huge fan of baseball is naturally a fast runner and is the quickest
of the bunch. He can run out ahead and, with a bit of skill, can easily dodge
attacks from the opposing team while dishing out high powered close range
damage of his own with his Scattergun.
The soldier is a die hard gun toting american soldier who fights for freedom
his country, and himself. He may be a bit slow in the head but don't let that
fool you for one second. The soldier can dish out high damage attacks with
his rocket launcer that can swiftly take down even the heartiest of opponents.
This mystery man of unknown origin is possibly one of the most frightening
of the team. You never see his face, and no one else has ever been known to
have seen his face accpet his mother. If he, or it, has a mother. The Pyro
totes a home made flame thrower of his own creation and lights up the
battlefield whenever he is around. This monster can dish out great amounts
of direct flame damage and leave his enemies burning even long after he is
gone. If you need an enemy push slowed, pyro is your guy. They'll be running
for water the moment they see the bright read flames and the black void like
eyes.
This black, scottish cyclops, as the spy would call him, is the drunken, explosive
terror of the battlefield. He may be constanly staggering from too much scrumpy
but that doesn't mean he can't lob explosives at you with his grenade launcher and
then put what's left of you in a soup can. Make sure to back away when you see
this Scottish warrior, or you might just end up a rolling head.
The heavy is just as his name says, heavy, and in more ways that one. He is known
the heavy weapons guy, and his weapon is indeed very big and heavy. It's a nearly
331 pound beheamoth that costs $400,000 to fire for 10 seconds. Not only that but
the heavy is also a very large man. Whether that is fat due to eating too many sandviches,
or muscles from carrying around a 150 kilo weapon around everywhere is up to debate,
but in either case he is a rather heavy person. Because of this, he often jokes about how
the entire rest of the team is babies who play with toy guns and he is the only real man
there. If that is really true or not is all in the eye of the beholder, but one thing is for
sure. Even though he may be the slowest because of his size and carry, you better stay
out of his way, or you're going to find yourself looking a lot like swiss cheese.
This man with an engineering degree straight from the heart of Texas is a genius
inentor and was hired by the TF team for his mechanical skills and invetion of a
sentry gun that can watch an area and knows only shoot the opposing side. He
also has created a revolutionary teleportation device that can quickly and easily
transport forces to the frontlines of the battlefield in seconds. The engineer may
not have the best load out of weapons but you can bet he's a tough of Texan as
they come. And he makes up for what he lacks in handheld fire power, in his
amazing buildings. He's a help to the defense of the team whenever his around
so you better watch your back when you're behind enemy lines. Because if you
don't, the last things you'll ever hear might just be the beeping of a targeting
sentry gun, and the laughs and Yee-Haw of the engineer.
The Medic is the passive agressive man of the group. He's there to heal but he
also can harm. He's equipped with a syringe gun that can rapidly fire syringes
that, "OOPS!", not filled with medicine. This crazy german is ready to start is
always ready to start the next blitzkrieg to the frontlines and heal all his trusty
team mates. Although, while he may be the doctor of the group, he's more than
just a doctor. He's a mad scientist! That medigun he carries didn't come from no
where. It was invented and tested by the medic himself. And those tests weren't
some dainty tests on lab rats, no. Those tests were on humans! The humans of the
rest of the TF team no less. So the rule of thumb is, stay on the medic's good side
or you might just find yourself unwillingly on his dirty, cold, metal, surgery table.
The Sniper is a bushman straight from the outback of Australia, and like all great
bushmen, he is one crack shot! Sniper wasn't just hired for no reason. This man is
a trained and civilized assassin. His three rules of thumb are, "Be Polite, Be Efficent,
and Have a Plan to Kill Everyone You Meet". It's seemed to work for him for many
many years, and he definately get's the job done right. One shot. One kill. It's how
the Sniper rolls. Clean and simple. You'll never know what hit you. So just be careful
when you find yourself treking across the open areas of the outback of Australia, or
the glint of this mate's scope might be the last thing you'll ever see.
Sly, sneaky, slippery, and devilishly handsome. This stylish rogue is the snake of the
battlefield. He may dress sharp but his knife is sharper. One stab to the back and you'll
be down for the count. You may not be in his homeland of France but you can bet
that you'll be saying "Au Revouir!" if you don't hear this man sneaking around. And
while you may think he'll be easy to spot since he's the only one on the battlefield
with a suit and tie, you'd be deeply wrong. The spy can look like anyone on your team
with the help of his disguise kit. You'll never know who he is, because he can be anyone.
Not only that, if you do suspect correctly and find yourself crying "The pyro is a spy!"
to the rest of your team, the spy can quickly and easily slip out of sight right in front
of your face with his stylish and functional "Invis-watch". As the name halfly implies,
the Inviswatch can make the spy completely invisible for a limited amount of time. It
makes for a great tool when you're constantly slinking around in the shadows behind
enemy lines. So watch your back! Or you might be next...